Xiu Li (Kase) Li
FIEA Art Blog
Tuesday, July 28, 2026
Monday, July 27, 2026
Soliloquy of Stars - Sprint 6
VIS DEV + CONCEPT ART
Initially started with reference gathering to nail down the visual style we were going for. From there, we explored a couple of different options for the character's looks, did some illustrated story beats, and created a few lookdev pieces to guide the rest of the project's visual identity.
CHARACTER CREATION
Once we decided on the design for the characters, I began blocking out the characters and their clothing. The block outs were passed off to the riggers while I worked on defining the sculpts and creating the clothing in Marvelous Designer for cloth sim later on in the pipeline. Throughout this process, there was a lot of back and forth on changes that needed to be made to the mesh; things like adjusting the position of the knees, changing the length of the characters' dress and capes, etc. Lots of minor edits being made continuously as the project went on. Once they were finalized, we put everything together for the final render.
GRAPHICS + MARKETING MATERIAL
In post production, I spent most of my time either overseeing the rig and cloth sim side of things and creating marketing material for the film. I compiled references for our title card graphic and experimented with a couple of different font options. We wanted something elegant and flowy, and decided on something with a lot of flourishes to mirror stars streaking and the idea of ballet ribbons flowing alongside dancers. Using that graphic and stills rendered out from the film, I made the final poster with everyone credited on the bottom.
PERFORCE
Tuesday, July 21, 2026
Wednesday, July 15, 2026
Soliloquy of Stars - Sprint 5
Created the title card graphic for the project and iterated on minor color variations. Since our project is celestial and ballet themed, I made our graphic take some of the stary elements and mixed them with the calligraphic swirl elements that mirrored the image of ballet ribbons twirling. For colors, I tried playing with adding some chromatic aberration to the title and have it sort of glow. We ended up settling for the version without chromatic aberration for better readability.
I also made minor adjustments to the geometry. The star's head geometry was merged so that there are no more seams between the points and triangulated the black hole's dress for better simulation for Gabe.
Tuesday, July 14, 2026
Thursday, July 9, 2026
Soliloquy of Stars - Sprint 4
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